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Old May 06, 2007, 12:31 PM // 12:31   #21
Pre-Searing Cadet
 
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Join Date: May 2007
Location: Serbia/ city Belgrade
Guild: Warriors Of The Lance
Profession: R/
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About that build....
I had a look at it.... and i don't like the worior....
Protector's strike.... dunno.... i would've puted in 1 more knock down....
Like the ritualist, i played similar build to that one few times....
not bad build, i would've just changed worior a bit, nothing more...


And for that frenzied def..... dunno man.... I kill guys using frenzied in 3 sec..... it's posible u wouldn't have enought time to get prot spirit in time... 15 ebergy burned out just for that combo..... i just don't like it....
And mesmer could have at least 1 dmg skill.....

Not a bad build, just needs a bit of perfecting, and a good team play
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Old May 06, 2007, 03:35 PM // 15:35   #22
Forge Runner
 
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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Hey I remember running such a build with alliance people.
I went devastating/crushing/fierce/heavy and carried a purge signet, was devastating. no problems against heavy hex team, veil + purge was enough.
dont remember the monk build though, I'm just sure it wasn't DH.
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Old May 07, 2007, 11:53 PM // 23:53   #23
Lion's Arch Merchant
 
Join Date: Mar 2006
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I prefer DH and not force the warriors to go /mo.
Rending touch can be clutch, especially if you want to go the devastating, crushing, fierce, heavy combo; otherwise a simple spirit bond will kill the spike.
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Old May 08, 2007, 11:57 PM // 23:57   #24
Jungle Guide
 
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Join Date: May 2006
Location: Los Angeles
Guild: Black Rose Gaming [BR]
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Quote:
Originally Posted by skillsbas8
Rending touch can be clutch, especially if you want to go the devastating, crushing, fierce, heavy combo; otherwise a simple spirit bond will kill the spike.
Or, you know, RC.

~Z
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